Empires & Puzzles {Quest|} Higher Level Recommendations, Suggestions, Plans AND Tactics Guide

In regards to mixing game genres, Little Giant Games certainly developed a solid mixture. So today we have Empires & Puzzles: RPG Quest. The most important aim is to grow your teams of heroes and use them to conquer various competitions. You do this through a match 3 puzzle game to strike with. At exactly the same time, grow your city to support and improve your teams of heroes. But the actual catch for this all is the randomness of the game. Yes, you will find a lot of empires and puzzles hack strategies anyone can use. But with this much randomness built in, you can conquer higher level competitions.
Among the first things you’ll see is the general rate of Empires & Puzzles: RPG Quest. If not, it is going to become clear fairly soon. The sport was made like that. It was not supposed to be a fast leveler or some race. The upside is that this was not true. The game was made to allow you to take your time and pick well. But that will finish in queries. What to upgrade and when to upgrade it? Which building do you construct or upgrade more? When do you attempt to draw a hero? Which section do you attempt to draw from? Fortunately for you, our Empires & Puzzles: RPG Quest strategies and tactics guide will help answer those questions.

1. Building Your Town For More Gains
The matter of what to construct comes up a great deal. Ultimately, it is your city so you are free to construct it however you choose. The part you’ll quickly run into is that you’ll need more food when compared with iron.

It might not look like it at first, but when you compare things, there’s undoubtedly a higher demand for food. That is why there’re 5 Farms in the above screen shot and just 2 Mines. You will need the food to upgrade particular buildings but equally important is that you’ll need food to train heroes from recruits, level and ascend heroes, craft combat items, and become involved with the Raids. Another part to this you must keep in mind is that you won’t construct considerably without Iron Mines. So don’t forget to construct and upgrade them. And needless to say, the storage arrangements for both also!

The layout of your territory in Empires & Puzzles: RPG Quest isn’t so important. The other buildings inside it are! In the instance of the above screen shot, you might not see them but you will find two Forges and two Training Camps. They are not at maximum level now because that may wait a bit. The two that can not wait much would be the Stronghold and the Training Camps. You’d want to have the ability to create heroes for a variety of uses as swiftly as possible. So be sure you’ve got plenty of Farms and Mines to deal with matters. You won’t have the ability to upgrade any of the other buildings outside the Stronghold’s level. So it has the top upgrading priority. Next are the Training Camps. Next are your Farms, Mines, and their storage arrangements. Lastly on the upgrade priorities list is the Forges you’ve got. Simply put, this allows you to craft multiple battle items at the same time. It is the same thought in regards to Training Camps. Both structures just allow you to train or craft 1 item at a time. This is even though you may craft lots of the same things and/or train lots of the same heroes at the same time. But various items and hero training require different things to be started. So while 1 Forge is crafting Hit Point potions (HP pots) yet another can be crafting Mana Point potions (MP pots). It is the Exact Same thought for Training Camps. 1 training session may demand practice blades and food. Another can only require food at the other Training Camp. Suggestions For Team Building
Just a heads up here: The way you gain your heroes is totally up to you. If you buy 1 or more in the Summoning Portal, then it is going to be randomly supplied. If you train 1 or longer, it will also be randomly given. All horses revealed at the below screen shots are revealing at their highest levels (full strength ). For simple reference in this guide, the hero slots in your group are labeled from 1 to 5, then left right. The randomness of things really can help far more than its granted credit for. Thankfully it’s still possible to use this. However, it was constantly on you to use what you have rather than sit around hoping for all 5 star heroes all of the time! You might think you’re getting the most rotten luck in pulling troops or heroes. Even pulling a very strong hero right from the beginning can hurt. Imagine you did receive a very strong hero right from the beginning. Now how are you planning to upgrade it entirely when you can not or did not get to the section(s) of the game that allow you to loot the prerequisites for those updates?! What might look like quite a strong hero to have can easily get torn to pieces if it is not at full strength.

Then again, luck of the draw can in fact make your seemingly weak team still win against stronger opponents. Notice how you have to attack using a match 3 or more puzzle system. However, those attacks may result in combination attacks. This means the next attacks in line will strike harder. You’d be quite surprised how many times this can outright kill a competition for both PvE and PvP modes. So with a few good timing, looking first, and fortune, you may still win. It can be quite enjoyable to see the combo multiplier just continue! You don’t have any idea until it happens what’s going to pop from the bottom of your screen for assaulting. And you better believe this can land you an automatic or a very close to automatic win.

However, when it concerns the heroes involved, you will find combinations that really can put some serious harm to your target(s). Just remember that when you attempt to pull/buy/draw/same things a hero from the Summoning Portal, then you might wind up using”total garbage”. You can also wind up with something really great! In any case, be certain to know how that hero works until you decide what you ended up with. The next part to remember when building a group would be to get 1 of every component only. If you have not one of a specific element in your group, that component onto the board will strike for next to nothing no matter what you do. The previous part to remember for team building is the placement of your heroes on each group is essential.

Of course, Azlar comes to mind as among the heaviest hitters for the job. And there are others that can do exactly the same. Even heroes such as Colen, Jahangir and Oberon can do exactly the same assault as Azlar. Again, it is all where heroes you can get but also in working with what you’ve got. There is a real nifty tip to destroyer teams. Be sure to put in a defense reduction hero to your destroyer team. The guards along with the buffs of your opponents are accounted for as using damage dealing effects. The reflect damage effect is not implemented because the damage coping effect is not a direct attack. But should you own some high damage coping effects applied to your opponents for every flip, they won’t last long whatsoever. 1 twist is only one match of 3 or more of the same color. So yes, it can be quite quick. Also note that many heroes do not have massively high HP. So with Azlar in your group, even at just 100damage dealt for every turn due to their defense, the competitions won’t last long! These damage coping effects are not the only thing hitting your opponent!

Little Giant Games did not want to you to feel as the game is limited like that! So to earn this strategies direct more useful to you, here’s a collection of various tips and tricks everyone can use.

First up are the eternally popular Raid. This is a PvP set up for you to gain trophies and various materials. The first idea is to get a strong defense group. By defense team we mean that an opponent would fight against when they strike you at the Raid. As it happens, you would like the exact reverse of a solid defense group! The simple truth is that you would like to lure competitions to you using a”weaker” team. The best bet would be to get a defense group that’s not so robust but not a giveaway. When opponents using a lower group power rating in contrast to your main team defeat you, you’ll wind up gaining much more when you click the Revenge button. Do not worry about your trophies. They’ll come back through the usage of the Revenge button a lot faster than you think!

Your Raid rounds must be mostly done via using the Revenge button. But if you don’t have any suitable competitions left located in the Watchtower, you will have to go after competitions using the Raid button. When you go after a competition located at the Raid, ensure you check it first before wasting food trying to reroll for a different opponent. The opponent might get a stronger team. The opponent might get a higher level. That still should not stop you from attacking somebody. What should prevent you is you being 100% convinced that you can not win against that opponent because your team can not counter theirs!

When you strike an opponent, either at PvE or PvP, you stand the chance of damaging it, filling its mana bar, or killing it . The key part here is attempting to damage it with no filling its own mana pub too much/quickly. The problem is that a few heroes/enemies will just fill up using mana quickly no matter what occurs. Luck of the draw in your game board also plays a part in this. So do check mana rates of heroes as far as possible. Your best option for assaulting is to use everything but the weak element against the target(s). The weak element against any target will do little/lesser damage but fulfill its mana pub at the same rate as other elements being used to assault. So it succeeds and profits mana to use against you personally. That is the precise reverse of what you would like! Also notice that you can”waste” attacks trying to secure superior elements or something for an assault to show up in position. This does no damage to the opponent(s) however, it will help fill your mana bars. This comes in very handy for attempting to skip a target and during Titan battles.

Empires & Puzzles: RPG Quest wouldn’t be nearly as fun if the developers did not include the Friends and Alliance systems. Then again, most games wouldn’t be nearly as enjoyable! The system is pretty much used at your own leisure. However, the Alliance system should be used as soon as possible. Getting in an Alliance is simple. Getting into a great Alliance is a bit tricky. But it is not tough to learn what you’re in. Combine an Alliance and watch what’s going on in there. If you see a great deal of chat, particularly concerning Empires & Puzzles: RPG Quest, there’s a fantastic chance you’re at a great Alliance. Otherwise, you need to consider moving and finding an alternative Alliance.

The best part about an Alliance at Empires & Puzzles: RPG Quest is being able to join Titan battles. In order to get more success in a Titan battle, start looking for the marked Weak Spot and strike it as far as possible. You have to attempt to stun the Titan by hitting the Weak Spot 3 times from 1 strike. The easiest way to do this is just one vertical based strike. However, you will discover yourself facing moments when this assault isn’t offered. At that point, find the heaviest strike you can and use it. Also notice that luck of the draw can be quite valuable or leave the whole board useless. It simply depends upon your luck! So you might wind up hitting the Weak Spot repeatedly from apparent across the board in which you launched from. You could also overlook the Titan completely based on what’s available. The biggest problem will be to be quick whilst assaulting a Titan. You’re on a timer on the market! So do your self a favor and participate when you see a Titan available. Do not worry about your group being”weak” or new. Just make sure you plan for the Weak Spot and you can do well in there!

And this wraps up our Empires & Puzzles: RPG Quest advanced guide. We hope you’ve enjoyed this set of ideas and tricks.