SimCity BuildIt offers lots of challenges for players that enjoy city-building and resource-collecting games. These pointers, simcity buildit hack and also methods may help robust area-organizers away by making sure their city’s starting foundation is as strong as you can.
Every time you place a residential zone at SimCity BuildIt, remember that if the zone isn’t insured by the necessary city services, then the construction will finally become abandoned and won’t create any tax income for you. That is bad.
You would like to get the most coverage possible, therefore putting a fire station directly from the corner of the town zone isn’t the smartest move, since the fire station’s area of effect will be overflowing to the deadzone, where you can not construct.
Also, remember that factories and support buildings do not need to be covered by firefighter/police/etc. protection. Notice how in the image above I’ve positioned my 2 fire stations to quilt the residential places, but left the industrial structures (bottom left) nicely out of the zone.
Sell Your Excess
Your factories should always be functioning. As you perform, queue up a few of the resources together with the quicker turn-around, and before you leave the video game to go do something else, then queue up a few of the tools that require extended amounts of time to make.
Occasionally thought bubbles pop up using a gold coin inside them. If they’re popped, a town informant tells you of the capability to sell your resources for a few coins. Unless the deal is really weak, it’s ideal to always sell the lower-tier tools, as you could always get them back in a couple of minutes using the factories anyway.
Same goes factories and town services such as government buildings and power plants. There is also no charge for paving streets.
With this in mind, it can make getting out of a poorly-planned scenario super easy: simply extend the street out and loop it around, or simply drag it to some dead-end. Then move the buildings you will need to move out of the way into the freshly-paved street, then rotate the structures and out as needed. When you’re all done you can delete the new street, or simply leave it and have it become part of your town.
The Path to Nowhere Success
Dead-ends are your friends in SimCity BuildIt.
Look at my town in the image above; notice that extending out of the side of the town is a long street all alone? In the end of that road is the sewer plants that maintain my town smelling fresh. They themselves smell awful, which is why they are the way up there.
Because streets are free, there is not any reason why you shouldn’t maintain these stinky buildings (factories included) away from the residents as possible. While their location is accompanied by an area-of-effect stink-zone, their services provided do not. Provided that they’re connected to the street, they will service the town, however far out you place them.
Expand With Caution
I found that I was constantly getting access to more residential places than I could encourage.
After a little, I realized that’s ok, and I focused my efforts on improving what I already had.
Resist the urge to fill your entire map with buildings and streets. Focus on a portion of the map to start with, or you will just be extending your resources too thin and will have trouble making much progress. Remember, the larger the building is, the more people can dwell inside, and most of those people will pay taxes.